mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-10-17 02:45:05 +00:00
Graphics & rendering - Implement `binfont-module` to generate bitmap fonts on the device itself - Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support. - Implement large icons for boot screen (Tactility and USB logos) - Remove unused asset files in `Data/` Boot - Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files. - Re-implement `Boot.cpp` app as non-LVGL app - Boot app now has a `BootSequence.cpp` for the init code. - LVGL is now started when the Boot app finishes - Move more init logic into Boot app BLE - Don't allocate scan result buffers unless BLE is on - Allocate scan results in external memory if possible UX & UI - USB Settings app: remove border from the button container
25 lines
547 B
C
25 lines
547 B
C
// SPDX-License-Identifier: Apache-2.0
|
|
#pragma once
|
|
|
|
#include <lvgl.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct BinFont;
|
|
|
|
/**
|
|
* @brief Creates an LVGL font that renders glyphs from a BinFont.
|
|
* @param[in] font the source font, which must outlive the returned font
|
|
* @return the LVGL font, or NULL when memory allocation failed
|
|
*/
|
|
lv_font_t* lvgl_binfont_create(struct BinFont* font);
|
|
|
|
/** Destroys a font from lvgl_binfont_create(). The BinFont is not closed. */
|
|
void lvgl_binfont_destroy(lv_font_t* font);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|