Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

37 lines
971 B
C++

#pragma once
#include "Tactility/hal/touch/TouchDevice.h"
#include <Tactility/TactilityCore.h>
#include <tactility/check.h>
class SdlTouch final : public tt::hal::touch::TouchDevice {
lv_indev_t* handle = nullptr;
public:
std::string getName() const override { return "SDL Mouse"; }
std::string getDescription() const override { return "SDL mouse/touch pointer device"; }
bool start() override { return true; }
bool stop() override { check(false, "Not supported"); }
bool supportsLvgl() const override { return true; }
bool startLvgl(lv_display_t* display) override {
handle = lv_sdl_mouse_create();
return handle != nullptr;
}
bool stopLvgl() override { check(false, "Not supported"); }
lv_indev_t* getLvglIndev() override { return handle; }
bool supportsTouchDriver() override { return false; }
std::shared_ptr<tt::hal::touch::TouchDriver> getTouchDriver() override { return nullptr; };
};