Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

52 lines
1.1 KiB
C++

#pragma once
#include "Check.h"
#include "RtosCompat.h"
#include <memory>
namespace tt {
class ScopedLockableUsage;
/** Represents a lock/mutex */
class Lockable {
public:
virtual ~Lockable() = default;
virtual bool lock(TickType_t timeoutTicks) const = 0;
virtual bool unlock() const = 0;
std::unique_ptr<ScopedLockableUsage> scoped() const;
};
/**
* Represents a lockable instance that is scoped to a specific lifecycle.
* Once the ScopedLockableUsage is destroyed, unlock() is called automatically.
*
* In other words:
* You have to lock() this object manually, but unlock() happens automatically on destruction.
*/
class ScopedLockableUsage final : public Lockable {
const Lockable& lockable;
public:
explicit ScopedLockableUsage(const Lockable& lockable) : lockable(lockable) {}
~ScopedLockableUsage() final {
lockable.unlock(); // We don't care whether it succeeded or not
}
bool lock(TickType_t timeout) const override {
return lockable.lock(timeout);
}
bool unlock() const override {
return lockable.unlock();
}
};
}