Tactility/Boards/UnPhone/Source/hal/UnPhoneDisplay.h
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

27 lines
477 B
C++

#pragma once
#include <esp_lcd_types.h>
#include <lvgl.h>
#include <Tactility/hal/Display.h>
extern lv_disp_t* displayHandle;
class UnPhoneDisplay : public tt::hal::Display {
private:
lv_display_t* displayHandle = nullptr;
public:
bool start() override;
bool stop() override;
tt::hal::Touch* _Nullable createTouch() override;
lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
};
tt::hal::Display* createDisplay();