Ken Van Hoeylandt c788f3abf9 Run SDL from main() and place FreeRTOS in separate thread
This fixes macOS support.
Updated GitHub Actions to publish macOS simulator build for testing,
updated amd64 to x86_64 for consistent naming.
2026-09-16 17:37:13 +02:00

48 lines
1.2 KiB
C

// SPDX-License-Identifier: Apache-2.0
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
/**
* @brief Latest pointer (mouse) state as tracked by sdl_input_pump().
*/
struct SdlPointerState {
int32_t x;
int32_t y;
bool pressed;
};
/**
* @brief Drains all pending SDL events exactly once, updating the pointer state and key queue
* below. Must be called only from the real OS main thread (sdl_bridge_run_main_loop()): SDL
* requires event pumping to happen there on macOS. The getters below are safe to call from a
* different thread (the lvgl task, via sdl-pointer/sdl-keyboard's polling functions).
*/
void sdl_input_pump(void);
/**
* @brief Gets the pointer state as of the most recent sdl_input_pump() call.
*/
void sdl_input_get_pointer_state(struct SdlPointerState* out_state);
/**
* @brief Pops the next queued key event (produced by SDL_KEYDOWN/SDL_TEXTINPUT during
* sdl_input_pump()).
* @retval false when no key event is pending
*/
bool sdl_input_pop_key(uint32_t* out_key);
/**
* @brief Returns true if another key event is queued after the one just popped.
*/
bool sdl_input_has_queued_key(void);
#ifdef __cplusplus
}
#endif