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https://github.com/ByteWelder/Tactility.git
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147 lines
4.1 KiB
C
147 lines
4.1 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "error.h"
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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#define MODULE_SYMBOL_TERMINATOR { nullptr, nullptr }
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#else
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#define MODULE_SYMBOL_TERMINATOR { NULL, NULL }
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#endif
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#define DEFINE_MODULE_SYMBOL(symbol) { #symbol, (void*)&symbol }
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** A binary symbol like a function or a variable. */
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struct ModuleSymbol {
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/** The name of the symbol. */
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const char* name;
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/** The address of the symbol. */
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const void* symbol;
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};
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struct ModuleInternal;
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/**
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* A module is a collection of drivers or other functionality that can be loaded and unloaded at runtime.
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*/
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struct Module {
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/**
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* The name of the module, for logging/debugging purposes
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* Should never be NULL.
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* Characters allowed: a-z A-Z 0-9 - _ .
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* Desirable format "platform-esp32", "lilygo-tdeck", etc.
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*/
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const char* name;
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/**
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* A function to initialize the module.
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* Should never be NULL.
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* This can be used to load drivers, initialize hardware, etc.
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* @return ERROR_NONE if successful
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*/
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error_t (*start)(void);
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/**
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* Deinitializes the module.
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* Should never be NULL.
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* @return ERROR_NONE if successful
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*/
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error_t (*stop)(void);
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/**
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* A list of symbols exported by the module.
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* Should be terminated by MODULE_SYMBOL_TERMINATOR.
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* Can be a NULL value.
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*/
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const struct ModuleSymbol* symbols;
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/**
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* Internal state managed by the kernel.
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* Module implementers should initialize this to NULL.
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* Do not access or modify directly; use module_* functions.
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*/
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struct ModuleInternal* internal;
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};
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/**
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* @brief Construct a module instance.
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* @param module module instance to construct
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* @return ERROR_NONE if successful
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*/
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error_t module_construct(struct Module* module);
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/**
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* @brief Destruct a module instance.
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* @param module module instance to destruct
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* @return ERROR_NONE if successful
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*/
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error_t module_destruct(struct Module* module);
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/**
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* @brief Add a module to the system.
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* @warning Only call this once. This function does not check if it was added before.
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* @param module module to add
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* @return ERROR_NONE if successful
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*/
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error_t module_add(struct Module* module);
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/**
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* @brief Remove a module from the system.
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* @param module module to remove
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* @return ERROR_NONE if successful
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*/
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error_t module_remove(struct Module* module);
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/**
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* @brief Start the module.
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* @param module module
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* @return ERROR_NONE if already started, or otherwise it returns the result of the module's start function
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*/
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error_t module_start(struct Module* module);
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/**
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* @brief Stop the module.
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* @param module module
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* @return ERROR_NONE if successful or if the module wasn't started, or otherwise it returns the result of the module's stop function
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*/
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error_t module_stop(struct Module* module);
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/**
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* @brief Construct, add and start a module.
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* @param module module
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* @return ERROR_NONE if successful
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*/
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error_t module_construct_add_start(struct Module* module);
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/**
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* @brief Check if the module is started.
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* @param module module to check
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* @return true if the module is started, false otherwise
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*/
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bool module_is_started(struct Module* module);
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/**
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* @brief Resolve a symbol from the module.
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* @details The module must be started for symbol resolution to succeed.
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* @param module module
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* @param symbol_name name of the symbol to resolve
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* @param symbol_address pointer to store the address of the resolved symbol
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* @return true if the symbol was found and the module is started, false otherwise
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*/
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bool module_resolve_symbol(struct Module* module, const char* symbol_name, uintptr_t* symbol_address);
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/**
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* @brief Resolve a symbol from any module
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* @details This function iterates through all started modules in the parent and attempts to resolve the symbol.
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* @param symbol_name name of the symbol to resolve
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* @param symbol_address pointer to store the address of the resolved symbol
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* @return true if the symbol was found, false otherwise
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*/
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bool module_resolve_symbol_global(const char* symbol_name, uintptr_t* symbol_address);
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#ifdef __cplusplus
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}
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#endif
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