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- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
21 lines
523 B
C++
21 lines
523 B
C++
#include "tt_service_loader.h"
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#include <Bundle.h>
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#include <service/loader/Loader.h>
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extern "C" {
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void tt_service_loader_start_app(const char* id, BundleHandle _Nullable bundle) {
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auto shared_bundle = std::shared_ptr<tt::Bundle>((tt::Bundle*)bundle);
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tt::service::loader::startApp(id, std::move(shared_bundle));
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}
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void tt_service_loader_stop_app() {
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tt::service::loader::stopApp();
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}
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AppContextHandle tt_service_loader_get_current_app() {
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return tt::service::loader::getCurrentAppContext().get();
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}
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}
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