mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
26 lines
803 B
C++
26 lines
803 B
C++
#include "tt_app_context.h"
|
|
#include <app/App.h>
|
|
#include <app/AppContext.h>
|
|
|
|
struct AppContextDataWrapper {
|
|
void* _Nullable data;
|
|
};
|
|
|
|
extern "C" {
|
|
|
|
#define HANDLE_AS_APP_CONTEXT(handle) ((tt::app::AppContext*)(handle))
|
|
|
|
BundleHandle _Nullable tt_app_context_get_parameters(AppContextHandle handle) {
|
|
return (BundleHandle)HANDLE_AS_APP_CONTEXT(handle)->getParameters().get();
|
|
}
|
|
|
|
void tt_app_context_set_result(AppContextHandle handle, Result result, BundleHandle _Nullable bundle) {
|
|
auto shared_bundle = std::unique_ptr<tt::Bundle>((tt::Bundle*)bundle);
|
|
HANDLE_AS_APP_CONTEXT(handle)->getApp()->setResult((tt::app::Result)result, std::move(shared_bundle));
|
|
}
|
|
|
|
bool tt_app_context_has_result(AppContextHandle handle) {
|
|
return HANDLE_AS_APP_CONTEXT(handle)->getApp()->hasResult();
|
|
}
|
|
|
|
} |