mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Added `tt::hal::Device` and functions (de)register devices and search for them. - Refactored apps: `Power` and `Display` settings apps now use the device API to find devices. - Implemented the new API for all existing drivers for all devices, including the simulator. - Updated HAL Configuration to return `std::shared_ptr` instead of raw pointers. - Added test project for headless tests and implemented tests for the new code.
26 lines
637 B
C++
26 lines
637 B
C++
#pragma once
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#include <Tactility/hal/Touch.h>
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#include <Tactility/TactilityCore.h>
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#include <esp_lcd_touch.h>
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class CoreS3Touch : public tt::hal::Touch {
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private:
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esp_lcd_panel_io_handle_t ioHandle = nullptr;
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esp_lcd_touch_handle_t touchHandle = nullptr;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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void cleanup();
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public:
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std::string getName() const final { return "FT6336U"; }
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std::string getDescription() const final { return "I2C touch driver"; }
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bool start(lv_display_t* display) override;
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bool stop() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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};
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