Tactility/Tests/TactilityKernel/Source/RecursiveMutexTest.cpp
Ken Van Hoeylandt c1ac194218 Fixes
2026-02-06 08:59:27 +01:00

87 lines
2.7 KiB
C++

#include "doctest.h"
#include <tactility/concurrent/recursive_mutex.h>
TEST_CASE("recursive_mutex_construct and mutex_destruct should properly set the handle") {
RecursiveMutex mutex = { 0 };
recursive_mutex_construct(&mutex);
CHECK_NE(mutex.handle, nullptr);
recursive_mutex_destruct(&mutex);
CHECK_EQ(mutex.handle, nullptr);
}
TEST_CASE("recursive_mutex_is_locked should return true only when the mutex is locked") {
RecursiveMutex mutex = { 0 };
recursive_mutex_construct(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), false);
recursive_mutex_lock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), true);
recursive_mutex_unlock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), false);
recursive_mutex_destruct(&mutex);
}
TEST_CASE("recursive_mutex_is_locked can lock twice from the same thread") {
RecursiveMutex mutex = { 0 };
recursive_mutex_construct(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), false);
recursive_mutex_lock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), true);
recursive_mutex_lock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), true);
recursive_mutex_unlock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), true);
recursive_mutex_unlock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), false);
recursive_mutex_destruct(&mutex);
}
TEST_CASE("recursive_mutex_try_lock should lock multiple times from the same thread") {
RecursiveMutex mutex = { 0 };
recursive_mutex_construct(&mutex);
CHECK_EQ(recursive_mutex_try_lock(&mutex), true);
CHECK_EQ(recursive_mutex_try_lock(&mutex), true);
recursive_mutex_unlock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), true);
recursive_mutex_unlock(&mutex);
CHECK_EQ(recursive_mutex_is_locked(&mutex), false);
recursive_mutex_destruct(&mutex);
}
TEST_CASE("recursive_mutex_lock in another task should block when a lock is active") {
static int task_lock_counter = 0;
RecursiveMutex mutex = { 0 };
task_lock_counter = 0;
recursive_mutex_construct(&mutex);
recursive_mutex_lock(&mutex);
TaskHandle_t task_handle;
auto task_create_result = xTaskCreate(
[](void* input) {
RecursiveMutex* mutex_ptr = static_cast<RecursiveMutex*>(input);
recursive_mutex_lock(mutex_ptr);
task_lock_counter++;
vTaskDelete(nullptr);
},
"mutex_test",
2048,
&mutex,
0,
&task_handle
);
CHECK_EQ(task_create_result, pdPASS);
CHECK_EQ(task_lock_counter, 0);
recursive_mutex_unlock(&mutex);
vTaskDelay(2); // 1 is sufficient most of the time, but not always
CHECK_EQ(task_lock_counter, 1);
recursive_mutex_destruct(&mutex);
}