Tactility/TactilityHeadless/Source/service/ServiceInstancePaths.cpp
Ken Van Hoeylandt ff4287e2ce
Filesystem improvements and more (#148)
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
2025-01-05 20:44:33 +01:00

49 lines
1.7 KiB
C++

#include "service/ServiceInstancePaths.h"
#include "Partitions.h"
#define LVGL_PATH_PREFIX std::string("A:/")
#ifdef ESP_PLATFORM
#define PARTITION_PREFIX std::string("/")
#else
#define PARTITION_PREFIX std::string("")
#endif
namespace tt::service {
std::string ServiceInstancePaths::getDataDirectory() const {
return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest.id;
}
std::string ServiceInstancePaths::getDataDirectoryLvgl() const {
return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest.id;
}
std::string ServiceInstancePaths::getDataPath(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return PARTITION_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest.id + '/' + childPath;
}
std::string ServiceInstancePaths::getDataPathLvgl(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return LVGL_PATH_PREFIX + DATA_PARTITION_NAME + "/service/" + manifest.id + '/' + childPath;
}
std::string ServiceInstancePaths::getSystemDirectory() const {
return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest.id;
}
std::string ServiceInstancePaths::getSystemDirectoryLvgl() const {
return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest.id;
}
std::string ServiceInstancePaths::getSystemPath(const std::string& childPath) const {
assert(!childPath.starts_with('/'));
return PARTITION_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest.id + '/' + childPath;
}
std::string ServiceInstancePaths::getSystemPathLvgl(const std::string& childPath) const {
return LVGL_PATH_PREFIX + SYSTEM_PARTITION_NAME + "/service/" + manifest.id + '/' + childPath;
}
}