mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#ifdef ESP_PLATFORM
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#include "PanicHandler.h"
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#include <esp_debug_helpers.h>
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#include <esp_attr.h>
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#include <esp_memory_utils.h>
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#include <esp_cpu_utils.h>
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extern "C" {
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/**
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* This static variable survives a crash reboot.
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* It is reset by the Boot app.
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*/
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static RTC_NOINIT_ATTR CrashData crashData;
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void __real_esp_panic_handler(void* info);
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void __wrap_esp_panic_handler(void* info) {
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esp_backtrace_frame_t frame = {
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.pc = 0,
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.sp = 0,
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.next_pc = 0,
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.exc_frame = nullptr
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};
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crashData.callstackLength = 0;
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esp_backtrace_get_start(&frame.pc, &frame.sp, &frame.next_pc);
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crashData.callstack[0].pc = frame.pc;
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#if CRASH_DATA_INCLUDES_SP
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crashData.callstack[0].sp = frame.sp;
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#endif
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crashData.callstackLength++;
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crashData.callstackCorrupted = !(esp_stack_ptr_is_sane(frame.sp) &&
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(esp_ptr_executable((void *)esp_cpu_process_stack_pc(frame.pc)) ||
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/* Ignore the first corrupted PC in case of InstrFetchProhibited */
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(frame.exc_frame && ((XtExcFrame *)frame.exc_frame)->exccause == EXCCAUSE_INSTR_PROHIBITED)));
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while (
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frame.next_pc != 0 &&
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!crashData.callstackCorrupted
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&& crashData.callstackLength < CRASH_DATA_CALLSTACK_LIMIT
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) {
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if (esp_backtrace_get_next_frame(&frame)) {
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crashData.callstack[crashData.callstackLength].pc = frame.pc;
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#if CRASH_DATA_INCLUDES_SP
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crashData.callstack[crashData.callstackLength].sp = frame.sp;
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#endif
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crashData.callstackLength++;
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} else {
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crashData.callstackCorrupted = true;
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break;
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}
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}
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// TODO: Handle corrupted logic
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__real_esp_panic_handler(info);
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}
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}
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const CrashData& getRtcCrashData() { return crashData; }
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#endif |