mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 10:53:17 +00:00
## Time & Date - Added time to statusbar widget - Added Time & Date Settings app - Added TimeZone app for selecting TimeZone - Added `tt::time` namespace with timezone code ## Other changes - Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes) - Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance. - Moved `lowercase()` function to new namespace: `tt::string` - Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz) - Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app) - Suppress T-Deck keystroke debugging to debug level (privacy issue) - Improved SDL dependency wiring in various `CMakeLists.txt` - `Loader` service had some variables renamed to the newer C++ style (from previous C style)
107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
#include "LvglTask.h"
|
|
|
|
#include "lvgl.h"
|
|
#include "Log.h"
|
|
#include "Thread.h"
|
|
#include "lvgl/LvglSync.h"
|
|
|
|
#include "Mutex.h"
|
|
|
|
#define TAG "lvgl_task"
|
|
|
|
// Mutex for LVGL drawing
|
|
static tt::Mutex lvgl_mutex(tt::Mutex::TypeRecursive);
|
|
static tt::Mutex task_mutex(tt::Mutex::TypeRecursive);
|
|
|
|
static uint32_t task_max_sleep_ms = 10;
|
|
// Mutex for LVGL task state (to modify task_running state)
|
|
static bool task_running = false;
|
|
|
|
static void lvgl_task(void* arg);
|
|
|
|
static bool task_lock(int timeout_ticks) {
|
|
return task_mutex.acquire(timeout_ticks) == tt::TtStatusOk;
|
|
}
|
|
|
|
static void task_unlock() {
|
|
task_mutex.release();
|
|
}
|
|
|
|
static void task_set_running(bool running) {
|
|
assert(task_lock(configTICK_RATE_HZ / 100));
|
|
task_running = running;
|
|
task_unlock();
|
|
}
|
|
|
|
bool lvgl_task_is_running() {
|
|
assert(task_lock(configTICK_RATE_HZ / 100));
|
|
bool result = task_running;
|
|
task_unlock();
|
|
return result;
|
|
}
|
|
|
|
static bool lvgl_lock(uint32_t timeoutMillis) {
|
|
return lvgl_mutex.acquire(pdMS_TO_TICKS(timeoutMillis)) == tt::TtStatusOk;
|
|
}
|
|
|
|
static void lvgl_unlock() {
|
|
lvgl_mutex.release();
|
|
}
|
|
|
|
void lvgl_task_interrupt() {
|
|
tt_check(task_lock(tt::TtWaitForever));
|
|
task_set_running(false); // interrupt task with boolean as flag
|
|
task_unlock();
|
|
}
|
|
|
|
void lvgl_task_start() {
|
|
TT_LOG_I(TAG, "lvgl task starting");
|
|
|
|
tt::lvgl::syncSet(&lvgl_lock, &lvgl_unlock);
|
|
|
|
// Create the main app loop, like ESP-IDF
|
|
BaseType_t task_result = xTaskCreate(
|
|
lvgl_task,
|
|
"lvgl",
|
|
8192,
|
|
nullptr,
|
|
tt::Thread::PriorityHigh, // Should be higher than main app task
|
|
nullptr
|
|
);
|
|
|
|
tt_assert(task_result == pdTRUE);
|
|
}
|
|
|
|
lv_disp_t* displayHandle = nullptr;
|
|
|
|
static void lvgl_task(TT_UNUSED void* arg) {
|
|
TT_LOG_I(TAG, "lvgl task started");
|
|
|
|
/** Ideally. the display handle would be created during Simulator.start(),
|
|
* but somehow that doesn't work. Waiting here from a ThreadFlag when that happens
|
|
* also doesn't work. It seems that it must be called from this task. */
|
|
displayHandle = lv_sdl_window_create(320, 240);
|
|
lv_sdl_window_set_title(displayHandle, "Tactility");
|
|
|
|
uint32_t task_delay_ms = task_max_sleep_ms;
|
|
|
|
task_set_running(true);
|
|
|
|
while (lvgl_task_is_running()) {
|
|
if (lvgl_lock(10)) {
|
|
task_delay_ms = lv_timer_handler();
|
|
lvgl_unlock();
|
|
}
|
|
if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
|
|
task_delay_ms = task_max_sleep_ms;
|
|
} else if (task_delay_ms < 1) {
|
|
task_delay_ms = 1;
|
|
}
|
|
vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
|
|
}
|
|
|
|
lv_disp_remove(displayHandle);
|
|
displayHandle = nullptr;
|
|
}
|
|
|