Ken Van Hoeylandt bf91e7530d
Time & date, system events and much more (#152)
## Time & Date
- Added time to statusbar widget
- Added Time & Date Settings app
- Added TimeZone app for selecting TimeZone
- Added `tt::time` namespace with timezone code

## Other changes

- Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes)
- Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance.
- Moved `lowercase()` function to new namespace: `tt::string`
- Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz)
- Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app)
- Suppress T-Deck keystroke debugging to debug level (privacy issue)
- Improved SDL dependency wiring in various `CMakeLists.txt`
- `Loader` service had some variables renamed to the newer C++ style (from previous C style)
2025-01-10 23:44:32 +01:00

107 lines
2.6 KiB
C++

#include "LvglTask.h"
#include "lvgl.h"
#include "Log.h"
#include "Thread.h"
#include "lvgl/LvglSync.h"
#include "Mutex.h"
#define TAG "lvgl_task"
// Mutex for LVGL drawing
static tt::Mutex lvgl_mutex(tt::Mutex::TypeRecursive);
static tt::Mutex task_mutex(tt::Mutex::TypeRecursive);
static uint32_t task_max_sleep_ms = 10;
// Mutex for LVGL task state (to modify task_running state)
static bool task_running = false;
static void lvgl_task(void* arg);
static bool task_lock(int timeout_ticks) {
return task_mutex.acquire(timeout_ticks) == tt::TtStatusOk;
}
static void task_unlock() {
task_mutex.release();
}
static void task_set_running(bool running) {
assert(task_lock(configTICK_RATE_HZ / 100));
task_running = running;
task_unlock();
}
bool lvgl_task_is_running() {
assert(task_lock(configTICK_RATE_HZ / 100));
bool result = task_running;
task_unlock();
return result;
}
static bool lvgl_lock(uint32_t timeoutMillis) {
return lvgl_mutex.acquire(pdMS_TO_TICKS(timeoutMillis)) == tt::TtStatusOk;
}
static void lvgl_unlock() {
lvgl_mutex.release();
}
void lvgl_task_interrupt() {
tt_check(task_lock(tt::TtWaitForever));
task_set_running(false); // interrupt task with boolean as flag
task_unlock();
}
void lvgl_task_start() {
TT_LOG_I(TAG, "lvgl task starting");
tt::lvgl::syncSet(&lvgl_lock, &lvgl_unlock);
// Create the main app loop, like ESP-IDF
BaseType_t task_result = xTaskCreate(
lvgl_task,
"lvgl",
8192,
nullptr,
tt::Thread::PriorityHigh, // Should be higher than main app task
nullptr
);
tt_assert(task_result == pdTRUE);
}
lv_disp_t* displayHandle = nullptr;
static void lvgl_task(TT_UNUSED void* arg) {
TT_LOG_I(TAG, "lvgl task started");
/** Ideally. the display handle would be created during Simulator.start(),
* but somehow that doesn't work. Waiting here from a ThreadFlag when that happens
* also doesn't work. It seems that it must be called from this task. */
displayHandle = lv_sdl_window_create(320, 240);
lv_sdl_window_set_title(displayHandle, "Tactility");
uint32_t task_delay_ms = task_max_sleep_ms;
task_set_running(true);
while (lvgl_task_is_running()) {
if (lvgl_lock(10)) {
task_delay_ms = lv_timer_handler();
lvgl_unlock();
}
if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
task_delay_ms = task_max_sleep_ms;
} else if (task_delay_ms < 1) {
task_delay_ms = 1;
}
vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
}
lv_disp_remove(displayHandle);
displayHandle = nullptr;
}