mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
118 lines
5.4 KiB
Python
118 lines
5.4 KiB
Python
#!/usr/bin/env python3
|
|
|
|
import os
|
|
import shutil
|
|
import glob
|
|
import subprocess
|
|
import sys
|
|
|
|
def map_copy(mappings, target_base):
|
|
"""
|
|
Helper function to map input files/directories to output files/directories.
|
|
mappings: list of dicts with 'src' (glob pattern) and 'dst' (relative to target_base or absolute)
|
|
'src' can be a single file or a directory (if it ends with /).
|
|
"""
|
|
for mapping in mappings:
|
|
src_pattern = mapping['src']
|
|
dst_rel = mapping['dst']
|
|
dst_path = os.path.join(target_base, dst_rel)
|
|
|
|
# To preserve directory structure, we need to know where the wildcard starts
|
|
# or have a way to determine the "base" of the search.
|
|
# We'll split the pattern into a fixed base and a pattern part.
|
|
|
|
# Simple heuristic: find the first occurrence of '*' or '?'
|
|
wildcard_idx = -1
|
|
for i, char in enumerate(src_pattern):
|
|
if char in '*?':
|
|
wildcard_idx = i
|
|
break
|
|
|
|
if wildcard_idx != -1:
|
|
# Found a wildcard. The base is the directory containing it.
|
|
pattern_base = os.path.dirname(src_pattern[:wildcard_idx])
|
|
else:
|
|
# No wildcard. If it's a directory, we might want to preserve its name?
|
|
# For now, let's treat no-wildcard as no relative structure needed.
|
|
pattern_base = None
|
|
|
|
src_files = glob.glob(src_pattern, recursive=True)
|
|
if not src_files:
|
|
continue
|
|
|
|
for src in src_files:
|
|
if os.path.isdir(src):
|
|
continue
|
|
|
|
if pattern_base and src.startswith(pattern_base):
|
|
# Calculate relative path from the base of the glob pattern
|
|
rel_src = os.path.relpath(src, pattern_base)
|
|
# If dst_rel ends with /, it's a target directory
|
|
if dst_rel.endswith('/') or os.path.isdir(dst_path):
|
|
final_dst = os.path.join(dst_path, rel_src)
|
|
else:
|
|
# If dst_rel is a file, we can't really preserve structure
|
|
# unless we join it. But usually it's a dir if structure is preserved.
|
|
final_dst = dst_path
|
|
else:
|
|
final_dst = dst_path if not (dst_rel.endswith('/') or os.path.isdir(dst_path)) else os.path.join(dst_path, os.path.basename(src))
|
|
|
|
os.makedirs(os.path.dirname(final_dst), exist_ok=True)
|
|
shutil.copy2(src, final_dst)
|
|
|
|
def main():
|
|
if len(sys.argv) < 2:
|
|
print("Usage: release-sdk.py [target_path]")
|
|
print("Example: release-sdk.py release/TactilitySDK")
|
|
sys.exit(1)
|
|
|
|
target_path = os.path.abspath(sys.argv[1])
|
|
os.makedirs(target_path, exist_ok=True)
|
|
|
|
# Mapping logic
|
|
mappings = [
|
|
{'src': 'version.txt', 'dst': ''},
|
|
# TactilityC
|
|
{'src': 'build/esp-idf/TactilityC/libTactilityC.a', 'dst': 'Libraries/TactilityC/binary/'},
|
|
{'src': 'TactilityC/Include/*', 'dst': 'Libraries/TactilityC/include/'},
|
|
{'src': 'TactilityC/CMakeLists.txt', 'dst': 'Libraries/TactilityC/'},
|
|
{'src': 'TactilityC/LICENSE*.*', 'dst': 'Libraries/TactilityC/'},
|
|
# TactilityFreeRtos
|
|
{'src': 'TactilityFreeRtos/Include/**', 'dst': 'Libraries/TactilityFreeRtos/include/'},
|
|
{'src': 'TactilityFreeRtos/CMakeLists.txt', 'dst': 'Libraries/TactilityFreeRtos/'},
|
|
{'src': 'TactilityFreeRtos/LICENSE*.*', 'dst': 'Libraries/TactilityFreeRtos/'},
|
|
# TactilityKernel
|
|
{'src': 'build/esp-idf/TactilityKernel/libTactilityKernel.a', 'dst': 'Libraries/TactilityKernel/binary/'},
|
|
{'src': 'TactilityKernel/include/**', 'dst': 'Libraries/TactilityKernel/include/'},
|
|
{'src': 'TactilityKernel/CMakeLists.txt', 'dst': 'Libraries/TactilityKernel/'},
|
|
{'src': 'TactilityKernel/LICENSE*.*', 'dst': 'Libraries/TactilityKernel/'},
|
|
# lvgl-module
|
|
{'src': 'build/esp-idf/lvgl-module/liblvgl-module.a', 'dst': 'Libraries/lvgl-module/binary/'},
|
|
{'src': 'Modules/lvgl-module/include/**', 'dst': 'Libraries/lvgl-module/include/'},
|
|
{'src': 'Modules/lvgl-module/CMakeLists.txt', 'dst': 'Libraries/lvgl-module/'},
|
|
{'src': 'Modules/lvgl-module/LICENSE*.*', 'dst': 'Libraries/lvgl-module/'},
|
|
# lvgl (basics)
|
|
{'src': 'build/esp-idf/lvgl__lvgl/liblvgl__lvgl.a', 'dst': 'Libraries/lvgl/binary/liblvgl.a'},
|
|
{'src': 'Libraries/lvgl/lvgl.h', 'dst': 'Libraries/lvgl/include/'},
|
|
{'src': 'Libraries/lvgl/lv_version.h', 'dst': 'Libraries/lvgl/include/'},
|
|
{'src': 'Libraries/lvgl/LICENCE*.*', 'dst': 'Libraries/lvgl/'},
|
|
{'src': 'Libraries/lvgl/src/lv_conf_kconfig.h', 'dst': 'Libraries/lvgl/include/lv_conf.h'},
|
|
{'src': 'Libraries/lvgl/src/**/*.h', 'dst': 'Libraries/lvgl/include/src/'},
|
|
# elf_loader
|
|
{'src': 'Libraries/elf_loader/elf_loader.cmake', 'dst': 'Libraries/elf_loader/'},
|
|
{'src': 'Libraries/elf_loader/license.txt', 'dst': 'Libraries/elf_loader/'},
|
|
# Final scripts
|
|
{'src': 'Buildscripts/TactilitySDK/TactilitySDK.cmake', 'dst': ''},
|
|
{'src': 'Buildscripts/TactilitySDK/CMakeLists.txt', 'dst': ''},
|
|
]
|
|
|
|
map_copy(mappings, target_path)
|
|
|
|
# Output ESP-IDF SDK version to file
|
|
esp_idf_version = os.environ.get("ESP_IDF_VERSION", "")
|
|
with open(os.path.join(target_path, "idf-version.txt"), "a") as f:
|
|
f.write(esp_idf_version)
|
|
|
|
if __name__ == "__main__":
|
|
main()
|