Tactility/TactilityCore/Source/DispatcherThread.cpp
2025-08-31 22:46:17 +02:00

47 lines
1.1 KiB
C++

#include "Tactility/DispatcherThread.h"
namespace tt {
DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
thread = std::make_unique<Thread>(
threadName,
threadStackSize,
[this] {
return threadMain();
}
);
}
DispatcherThread::~DispatcherThread() {
if (thread->getState() != Thread::State::Stopped) {
stop();
}
}
int32_t DispatcherThread::threadMain() {
do {
/**
* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
*/
dispatcher.consume(100 / portTICK_PERIOD_MS);
} while (!interruptThread);
return 0;
}
bool DispatcherThread::dispatch(Dispatcher::Function function, TickType_t timeout) {
return dispatcher.dispatch(function, timeout);
}
void DispatcherThread::start() {
interruptThread = false;
thread->start();
}
void DispatcherThread::stop() {
interruptThread = true;
thread->join();
}
}