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- Created `tactility-headless` to support ESP32 firmwares that don't require graphics - `tactility` subproject now contains both PC and ESP32 code (to avoid having to split up `tactility` and `tactility-headless` into separate projects, which would result in a very complex dependency tree) - `tactility` subproject is now defined as component for ESP32 and as regular module for PC - Improvements for dispatcher - Added `project-structure.puml` to docs - `Gui` service now depends on `Loader` service instead of the reverse - Added `statusbar_updater` service for updating Wi-Fi and SD card icons
14 lines
314 B
C
14 lines
314 B
C
#include "waveshare_s3_touch.h"
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#include "lvgl_i.h"
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bool ws3t_bootstrap();
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const HardwareConfig waveshare_s3_touch = {
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.bootstrap = &ws3t_bootstrap,
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.display = {
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.set_backlight_duty = NULL // TODO: This requires implementing the CH422G IO expander
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},
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.init_graphics = &ws3t_init_lvgl
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};
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