Tactility/TactilityCore/Source/DispatcherThread.h
Ken Van Hoeylandt 50bd6e8bf6
Merge develop into main branch (#137)
* SdCard HAL refactored (#135)

- Refactor SdCard HAL
- introduce Lockable

* Screenshot and FatFS improvements (#136)

- Fix screenshots on ESP32
- Improve Screenshot service
- Convert Screenshot app to class-based instead of structs
- Screenshot app now automatically updates when task is finished
- Enable FatFS long filename support

* Re-use common log messages (#138)

For consistency and binary size reduction

* Toolbar spinner should get margin to the right

* More TactilityC features (#139)

* Rewrote Loader

- Simplified Loader by removing custom threa
- Created DispatcherThread
- Move auto-starting apps to Boot app
- Fixed Dispatcher bug where it could get stuck not processing new
messages

* Hide AP settings if the AP is not saved

* Missing from previous commit

* Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED

* Refactored files app and created InputDialog (#140)

- Changed Files app so that it has a View and State
- Files app now allows for long-pressing on files to perform actions
- Files app now has rename and delete actions
- Created InputDialog app
- Improved AlertDialog app layout
2024-12-27 23:12:39 +01:00

34 lines
646 B
C++

#pragma once
#include "Dispatcher.h"
namespace tt {
/** Starts a Thread to process dispatched messages */
class DispatcherThread {
Dispatcher dispatcher;
std::unique_ptr<Thread> thread;
bool interruptThread = false;
public:
explicit DispatcherThread(const std::string& threadName, size_t threadStackSize = 4096);
~DispatcherThread();
/**
* Dispatch a message.
*/
void dispatch(Callback callback, std::shared_ptr<void> context);
/** Start the thread (blocking). */
void start();
/** Stop the thread (blocking). */
void stop();
/** Internal method */
void _threadMain();
};
}