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- Implement generic ESP32 devices - Updated GitHub Actions to first build the SDKs. These are now based on the generic device implementations and the build act as a filter before compiling the dozens of other devices. It should save on resources when boards fail to compile. - Adapted code to C6 and P4 differences, heavily borrowed from from https://github.com/ByteWelder/Tactility/pull/394 written by @marciogranzotto, with some changes of my own - Updated `device.py` to make the `[display]` section optional
39 lines
1.0 KiB
YAML
39 lines
1.0 KiB
YAML
dependencies:
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espressif/esp_lcd_ili9341:
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version: "2.0.1"
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rules:
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- if: "target in [esp32, esp32s3]"
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atanisoft/esp_lcd_ili9488:
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version: "1.0.10"
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rules:
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- if: "target in [esp32, esp32s3]"
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teriyakigod/esp_lcd_st7735:
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version: "0.0.1"
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rules:
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- if: "target in [esp32, esp32s3]"
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espressif/esp_lcd_touch: "1.1.2"
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atanisoft/esp_lcd_touch_xpt2046:
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version: "1.0.5"
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rules:
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- if: "target in [esp32, esp32s3]"
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espressif/esp_lcd_touch_cst816s: "1.0.3"
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espressif/esp_lcd_touch_gt911: "1.1.3"
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espressif/esp_lcd_touch_ft5x06: "1.0.6~1"
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espressif/esp_io_expander: "1.0.1"
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espressif/esp_io_expander_tca95xx_16bit: "1.0.1"
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espressif/esp_lcd_st7701:
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version: "1.1.3"
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rules:
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- if: "target in [esp32s3, esp32p4]"
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espressif/esp_lcd_st7796:
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version: "1.3.4"
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rules:
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- if: "target in [esp32, esp32s3]"
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espressif/esp_lcd_gc9a01: "2.0.3"
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espressif/esp_lcd_panel_io_additions: "1.0.1"
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espressif/esp_tinyusb:
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version: "1.7.6~1"
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rules:
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- if: "target == esp32s3"
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idf: '5.5'
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