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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
33 lines
895 B
CMake
33 lines
895 B
CMake
cmake_minimum_required(VERSION 3.20)
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if (DEFINED ENV{ESP_IDF_VERSION})
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file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
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idf_component_register(
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SRCS ${SOURCE_FILES}
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INCLUDE_DIRS "Include/"
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PRIV_INCLUDE_DIRS "Private/"
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REQUIRES lvgl
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PRIV_REQUIRES Tactility TactilityCore elf_loader TactilityKernel
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)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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target_compile_options(${COMPONENT_LIB} PUBLIC -Wno-unused-variable)
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endif()
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else()
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file(GLOB_RECURSE SOURCES "Source/*.c**")
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add_library(TactilityC OBJECT)
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target_sources(TactilityC PRIVATE ${SOURCES})
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include_directories(TactilityC PRIVATE Private/)
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target_include_directories(TactilityC PUBLIC Include/)
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target_link_libraries(TactilityC
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PRIVATE Tactility
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PRIVATE TactilityCore
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PRIVATE TactilityKernel
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PUBLIC lvgl
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)
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endif()
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