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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
27 lines
611 B
C++
27 lines
611 B
C++
#include <tactility/hal/Device.h>
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#include "Tactility/hal/sdcard/SdCardDevice.h"
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namespace tt::hal::sdcard {
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std::shared_ptr<SdCardDevice> find(const std::string& path) {
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auto sdcards = findDevices<SdCardDevice>(Device::Type::SdCard);
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for (auto& sdcard : sdcards) {
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if (sdcard->isMounted() && path.starts_with(sdcard->getMountPath())) {
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return sdcard;
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}
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}
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return nullptr;
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}
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std::shared_ptr<Lock> findSdCardLock(const std::string& path) {
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auto sdcard = find(path);
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if (sdcard != nullptr) {
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return sdcard->getLock();
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}
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return nullptr;
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}
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}
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