Tactility/CMakeLists.txt
Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

123 lines
4.2 KiB
CMake

cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
string(ASCII 27 Esc)
set(ColorReset "${Esc}[m")
set(Cyan "${Esc}[36m")
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
# Determine device identifier and project location
if (DEFINED ENV{ESP_IDF_VERSION})
include("Buildscripts/device.cmake")
init_tactility_globals("sdkconfig")
get_property(TACTILITY_DEVICE_PROJECT GLOBAL PROPERTY TACTILITY_DEVICE_PROJECT)
get_property(TACTILITY_DEVICE_ID GLOBAL PROPERTY TACTILITY_DEVICE_ID)
else ()
set(TACTILITY_DEVICE_PROJECT "Devices/simulator")
set(TACTILITY_DEVICE_ID "simulator")
endif ()
if (DEFINED ENV{ESP_IDF_VERSION})
message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
set(COMPONENTS Firmware)
set(EXTRA_COMPONENT_DIRS
"Firmware"
"Devices/${TACTILITY_DEVICE_PROJECT}"
"Drivers"
"Modules"
"Platforms/PlatformEsp32"
"TactilityKernel"
"Tactility"
"TactilityC"
"TactilityCore"
"TactilityFreeRtos"
"Libraries/esp_lvgl_port"
"Libraries/elf_loader"
"Libraries/lvgl"
"Libraries/lv_screenshot"
"Libraries/minitar"
"Libraries/minmea"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
# Panic handler wrapping is only available on Xtensa architecture
if (CONFIG_IDF_TARGET_ARCH_XTENSA)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
endif ()
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_button_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_dropdown_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_list_add_button" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_obj_set_flex_flow" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_switch_create" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND)
else ()
message("Building for sim target")
add_compile_definitions(CONFIG_TT_DEVICE_ID="simulator")
add_compile_definitions(CONFIG_TT_DEVICE_NAME="Simulator")
endif ()
project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityFreeRtos)
add_subdirectory(TactilityKernel)
add_subdirectory(Platforms/PlatformPosix)
add_subdirectory(Devices/simulator)
add_subdirectory(Libraries/cJSON)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
add_subdirectory(Libraries/minitar)
add_subdirectory(Libraries/minmea)
add_subdirectory(Modules/hal-device-module)
add_subdirectory(Modules/lvgl-module)
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Devices/simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC Devices/Simulator/Source # for FreeRTOSConfig.h
)
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# SDL
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
# LVGL
set(CONFIG_LV_BUILD_DEMOS OFF CACHE BOOL "" FORCE)
set(CONFIG_LV_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
target_link_libraries(lvgl PRIVATE SDL2-static)
# Sim app
add_subdirectory(Firmware)
# Tests
add_subdirectory(Tests)
endif ()