54 lines
1.9 KiB
C

// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <SDL2/SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
struct SdlDisplayConfig {
uint16_t horizontal_resolution;
uint16_t vertical_resolution;
/** Frames are 8 bit luminance instead of RGB565 */
bool grayscale;
};
/**
* @return the display's renderer, or NULL if the display hasn't drawn its first frame yet
* (see sdl_display_lazy_init() in sdl_display.cpp). Used by sdl_input.cpp to map window
* coordinates back to the fixed logical resolution the renderer scales to fit the window.
*/
SDL_Renderer* sdl_display_get_renderer(void);
/**
* @brief Gets the size of the oriented view that the window shows: the display's resolution, with the width and
* height swapped while swap_xy is on. It follows a rotation right away, before the window is redrawn.
* @retval false when there is no display
*/
bool sdl_display_get_view_size(int* width, int* height);
/**
* @brief Converts a position in the oriented view that the window shows to the display's native position,
* the position with the display's rotation undone. LVGL rotates pointer positions from native to the
* rotated view itself, so pointers must report native positions.
* @param[in,out] x the horizontal position
* @param[in,out] y the vertical position
*/
void sdl_display_view_to_native(int32_t* x, int32_t* y);
/**
* @brief Re-presents the already-drawn frame at the renderer's current scale. Call this when the
* window is resized: the window size change alone doesn't make SDL re-blit the last frame at
* the new scale until something calls SDL_RenderPresent() again, and LVGL won't do that on
* its own since nothing it's tracking actually changed. No-op if the display hasn't drawn its
* first frame yet.
*/
void sdl_display_present_now(void);
#ifdef __cplusplus
}
#endif