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https://github.com/ByteWelder/Tactility.git
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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "Tactility/MountPoints.h"
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#include "Tactility/TactilityConfig.h"
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#include <tactility/hal/Device.h>
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#include <Tactility/file/File.h>
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#include <cstring>
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#include <dirent.h>
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#include <tactility/filesystem/file_system.h>
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#include <vector>
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namespace tt::file {
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std::vector<dirent> getFileSystemDirents() {
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std::vector<dirent> dir_entries;
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file_system_for_each(&dir_entries, [](auto* fs, void* context) {
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if (!file_system_is_mounted(fs)) return true;
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char path[128];
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if (file_system_get_path(fs, path, sizeof(path)) != ERROR_NONE) return true;
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auto mount_name = std::string(path).substr(1);
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if (!config::SHOW_SYSTEM_PARTITION && mount_name.starts_with(SYSTEM_PARTITION_NAME)) return true;
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auto dir_entry = dirent {
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.d_ino = 2,
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.d_type = TT_DT_DIR,
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.d_name = { 0 }
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};
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auto& dir_entries = *static_cast<std::vector<dirent>*>(context);
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strcpy(dir_entry.d_name, mount_name.c_str());
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dir_entries.push_back(dir_entry);
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return true;
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});
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return dir_entries;
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}
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}
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