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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#pragma once
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#include "SdlTouch.h"
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#include <tactility/check.h>
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#include <Tactility/hal/display/DisplayDevice.h>
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class SdlDisplay final : public tt::hal::display::DisplayDevice {
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lv_disp_t* displayHandle = nullptr;
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public:
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std::string getName() const override { return "SDL Display"; }
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std::string getDescription() const override { return ""; }
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bool start() override { return true; }
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bool stop() override { return true; }
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bool supportsLvgl() const override { return true; }
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bool startLvgl() override {
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if (displayHandle) return true; // already started
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displayHandle = lv_sdl_window_create(320, 240);
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lv_sdl_window_set_title(displayHandle, "Tactility");
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return displayHandle != nullptr;
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}
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bool stopLvgl() override {
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if (!displayHandle) return true;
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lv_display_delete(displayHandle);
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displayHandle = nullptr;
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return true;
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}
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lv_display_t* getLvglDisplay() const override { return displayHandle; }
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std::shared_ptr<tt::hal::touch::TouchDevice> getTouchDevice() override { return std::make_shared<SdlTouch>(); }
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bool supportsDisplayDriver() const override { return false; }
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std::shared_ptr<tt::hal::display::DisplayDriver> getDisplayDriver() override { return nullptr; }
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};
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