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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
29 lines
631 B
C
29 lines
631 B
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum class HalDeviceType {
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HAL_DEVICE_TYPE_I2C,
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HAL_DEVICE_TYPE_DISPLAY,
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HAL_DEVICE_TYPE_TOUCH,
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HAL_DEVICE_TYPE_SDCARD,
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HAL_DEVICE_TYPE_KEYBOARD,
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HAL_DEVICE_TYPE_ENCODER,
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HAL_DEVICE_TYPE_POWER,
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HAL_DEVICE_TYPE_GPS,
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HAL_DEVICE_TYPE_OTHER
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};
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HalDeviceType hal_device_get_type(struct Device* device);
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void hal_device_for_each_of_type(HalDeviceType type, void* context, bool(*onDevice)(struct Device* device, void* context));
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extern const struct DeviceType HAL_DEVICE_TYPE;
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#ifdef __cplusplus
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}
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#endif
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