Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

32 lines
781 B
C++

#include "devices/Display.h"
#include "devices/SdCard.h"
#include "devices/CardputerEncoder.h"
#include "devices/CardputerKeyboard.h"
#include "devices/CardputerPower.h"
#include <driver/gpio.h>
#include <PwmBacklight.h>
#include <Tactility/hal/Configuration.h>
using namespace tt::hal;
static bool initBoot() {
return driver::pwmbacklight::init(LCD_PIN_BACKLIGHT, 512);
}
static DeviceVector createDevices() {
return {
createSdCard(),
createDisplay(),
std::make_shared<CardputerKeyboard>(),
std::make_shared<CardputerEncoder>(),
std::make_shared<CardputerPower>()
};
}
extern const Configuration hardwareConfiguration = {
.initBoot = initBoot,
.uiDensity = UiDensity::Compact,
.createDevices = createDevices
};