Ken Van Hoeylandt 9581978fc7
Re-implement Core2 and other improvements (#141)
- Create real drivers instead of wrapping M5Unified/M5GFX
- Display HAL improvements (better default base class behaviour)
- Fixed bug with LVGL statusbar service locking (would hang indefinitely waiting for mutex, causing WDT issues)
- Fixes for `Critical.h`
- Fixes and improvements for `Dispatcher` and `DispatcherThread`
2024-12-30 14:17:47 +01:00

35 lines
745 B
C++

#pragma once
#include "lvgl.h"
#include "hal/Display.h"
#include <esp_lcd_types.h>
extern lv_disp_t* displayHandle;
class Core2Display : public tt::hal::Display {
private:
esp_lcd_panel_io_handle_t ioHandle = nullptr;
esp_lcd_panel_handle_t panelHandle = nullptr;
lv_display_t* displayHandle = nullptr;
public:
bool start() override;
bool stop() override;
tt::hal::Touch* _Nullable createTouch() override;
bool supportsBacklightDuty() const override { return false; }
void setGammaCurve(uint8_t index) override;
uint8_t getGammaCurveCount() const override { return 4; };
lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
};
tt::hal::Display* createDisplay();