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212 lines
9.3 KiB
C
212 lines
9.3 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <tactility/freertos/freertos.h>
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#include <tactility/error.h>
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#include <tactility/drivers/audio_codec.h>
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struct Device;
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/**
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* @brief Handle to an open audio stream (see audio_stream_open_input/open_output).
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*
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* The `device` field identifies the owning audio stream device so that
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* audio_stream_read/write/close can dispatch to the correct driver; implementations
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* embed this as the first member of a larger private struct and may store additional
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* state after it.
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*/
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struct AudioStreamHandleData {
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struct Device* device;
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};
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typedef struct AudioStreamHandleData* AudioStreamHandle;
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/**
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* @brief Stream configuration requested by the caller.
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*
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* The sample_rate is the rate the caller wants to read/write at; the audio-stream
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* device transparently resamples to/from the bound codec's native rate, so the same
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* app code works regardless of which codec hardware is present.
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*/
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struct AudioStreamConfig {
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uint32_t sample_rate; // e.g. 16000, 44100, 48000
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uint8_t bits_per_sample; // 16, 24, 32
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uint8_t channels;
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};
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/** @brief Identifies which cached field changed in an AudioStreamChangeCallback. */
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enum AudioStreamChange {
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AUDIO_STREAM_CHANGE_VOLUME,
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AUDIO_STREAM_CHANGE_MUTE,
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AUDIO_STREAM_CHANGE_ENABLED,
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};
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typedef void (*AudioStreamChangeCallback)(struct Device* device, enum AudioCodecDirection direction, enum AudioStreamChange change, void* user_data);
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/**
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* @brief API for the high-level full-duplex audio stream device.
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*
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* Implementations bind to one input-capable and/or one output-capable AUDIO_CODEC_TYPE
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* device, and provide resampling plus shared volume/mute/enable state on top. This is
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* the API apps (including ELF side-loaded apps) and AudioService should use — most code
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* should not talk to AUDIO_CODEC_TYPE devices directly.
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*
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* read/write are blocking and must be called from the caller's own task, never from the
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* main/LVGL thread.
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*/
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struct AudioStreamApi {
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/**
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* @brief Opens an input (recording) stream at the requested configuration.
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* @param[in] device the audio stream device
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* @param[in] config the requested stream configuration
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* @param[out] out_handle receives the opened stream handle
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* @retval ERROR_NONE on success
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* @retval ERROR_NOT_SUPPORTED if no input-capable codec is bound
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* @retval ERROR_INVALID_STATE if an input stream is already open
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*/
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error_t (*open_input)(struct Device* device, const struct AudioStreamConfig* config, AudioStreamHandle* out_handle);
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/**
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* @brief Opens an output (playback) stream at the requested configuration.
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* @param[in] device the audio stream device
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* @param[in] config the requested stream configuration
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* @param[out] out_handle receives the opened stream handle
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* @retval ERROR_NONE on success
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* @retval ERROR_NOT_SUPPORTED if no output-capable codec is bound
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* @retval ERROR_INVALID_STATE if an output stream is already open
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*/
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error_t (*open_output)(struct Device* device, const struct AudioStreamConfig* config, AudioStreamHandle* out_handle);
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/**
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* @brief Reads recorded audio data from an input stream, resampled to the requested rate.
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* @param[in] handle the stream handle returned by open_input
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* @param[out] data the buffer to store the read data
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* @param[in] data_size the number of bytes to read
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* @param[out] bytes_read the number of bytes actually read
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* @param[in] timeout the maximum time to wait for the operation to complete
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* @retval ERROR_NONE on success
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* @retval ERROR_TIMEOUT when the operation timed out
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*/
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error_t (*read)(AudioStreamHandle handle, void* data, size_t data_size, size_t* bytes_read, TickType_t timeout);
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/**
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* @brief Writes audio data for playback to an output stream, resampled from the requested rate.
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* @param[in] handle the stream handle returned by open_output
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* @param[in] data the buffer containing the data to write
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* @param[in] data_size the number of bytes to write
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* @param[out] bytes_written the number of bytes actually written
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* @param[in] timeout the maximum time to wait for the operation to complete
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* @retval ERROR_NONE on success
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* @retval ERROR_TIMEOUT when the operation timed out
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*/
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error_t (*write)(AudioStreamHandle handle, const void* data, size_t data_size, size_t* bytes_written, TickType_t timeout);
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/**
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* @brief Closes a stream opened with open_input or open_output.
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* @param[in] handle the stream handle to close
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* @retval ERROR_NONE on success
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*/
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error_t (*close)(AudioStreamHandle handle);
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/**
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* @brief Sets the shared volume for the given direction. Visible to all consumers
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* (other apps, AudioService, Settings UI) since the state lives on the bound codec.
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* @param[in] device the audio stream device
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* @param[in] direction AUDIO_CODEC_DIR_INPUT or AUDIO_CODEC_DIR_OUTPUT
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* @param[in] volume_percent volume in the range 0..100
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* @retval ERROR_NONE on success
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* @retval ERROR_NOT_SUPPORTED if no codec is bound for the given direction
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*/
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error_t (*set_volume)(struct Device* device, enum AudioCodecDirection direction, float volume_percent);
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/** @brief Gets the shared volume for the given direction. See set_volume. */
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error_t (*get_volume)(struct Device* device, enum AudioCodecDirection direction, float* volume_percent);
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/** @brief Sets the shared mute state for the given direction. See set_volume. */
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error_t (*set_mute)(struct Device* device, enum AudioCodecDirection direction, bool muted);
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/** @brief Gets the shared mute state for the given direction. See set_volume. */
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error_t (*get_mute)(struct Device* device, enum AudioCodecDirection direction, bool* muted);
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/**
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* @brief Enables or disables the given direction. A disabled direction cannot be
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* opened (open_input/open_output return ERROR_NOT_ALLOWED) and any open stream in
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* that direction is closed. Used by Settings UI / AudioService to govern access.
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* @param[in] device the audio stream device
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* @param[in] direction AUDIO_CODEC_DIR_INPUT or AUDIO_CODEC_DIR_OUTPUT
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* @param[in] enabled true to enable, false to disable
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* @retval ERROR_NONE on success
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* @retval ERROR_NOT_SUPPORTED if no codec is bound for the given direction
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*/
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error_t (*set_enabled)(struct Device* device, enum AudioCodecDirection direction, bool enabled);
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/** @brief Gets the enabled state for the given direction. See set_enabled. */
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error_t (*get_enabled)(struct Device* device, enum AudioCodecDirection direction, bool* enabled);
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/**
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* @brief Checks whether a codec supporting the given direction is bound.
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* @param[in] device the audio stream device
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* @param[in] direction AUDIO_CODEC_DIR_INPUT or AUDIO_CODEC_DIR_OUTPUT
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* @param[out] supported true if a codec for this direction is bound, false otherwise
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* @retval ERROR_NONE on success
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*/
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error_t (*is_supported)(struct Device* device, enum AudioCodecDirection direction, bool* supported);
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/** @brief See audio_stream_set_change_callback. */
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error_t (*set_change_callback)(struct Device* device, AudioStreamChangeCallback callback, void* user_data);
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};
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/** @brief See AudioStreamApi::open_input */
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error_t audio_stream_open_input(struct Device* device, const struct AudioStreamConfig* config, AudioStreamHandle* out_handle);
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/** @brief See AudioStreamApi::open_output */
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error_t audio_stream_open_output(struct Device* device, const struct AudioStreamConfig* config, AudioStreamHandle* out_handle);
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/** @brief See AudioStreamApi::read */
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error_t audio_stream_read(AudioStreamHandle handle, void* data, size_t data_size, size_t* bytes_read, TickType_t timeout);
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/** @brief See AudioStreamApi::write */
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error_t audio_stream_write(AudioStreamHandle handle, const void* data, size_t data_size, size_t* bytes_written, TickType_t timeout);
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/** @brief See AudioStreamApi::close */
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error_t audio_stream_close(AudioStreamHandle handle);
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/** @brief See AudioStreamApi::set_volume */
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error_t audio_stream_set_volume(struct Device* device, enum AudioCodecDirection direction, float volume_percent);
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/** @brief See AudioStreamApi::get_volume */
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error_t audio_stream_get_volume(struct Device* device, enum AudioCodecDirection direction, float* volume_percent);
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/** @brief See AudioStreamApi::set_mute */
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error_t audio_stream_set_mute(struct Device* device, enum AudioCodecDirection direction, bool muted);
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/** @brief See AudioStreamApi::get_mute */
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error_t audio_stream_get_mute(struct Device* device, enum AudioCodecDirection direction, bool* muted);
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/** @brief See AudioStreamApi::set_enabled */
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error_t audio_stream_set_enabled(struct Device* device, enum AudioCodecDirection direction, bool enabled);
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/** @brief See AudioStreamApi::get_enabled */
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error_t audio_stream_get_enabled(struct Device* device, enum AudioCodecDirection direction, bool* enabled);
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/** @brief See AudioStreamApi::is_supported */
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error_t audio_stream_is_supported(struct Device* device, enum AudioCodecDirection direction, bool* supported);
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/** @brief See AudioStreamApi::set_change_callback */
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error_t audio_stream_set_change_callback(struct Device* device, AudioStreamChangeCallback callback, void* user_data);
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extern const struct DeviceType AUDIO_STREAM_TYPE;
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#ifdef __cplusplus
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}
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#endif
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