Ken Van Hoeylandt 7ea8c346b0
Various improvements (#673)
Graphics & rendering

- Implement `binfont-module` to generate bitmap fonts on the device itself
- Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support.
- Implement large icons for boot screen (Tactility and USB logos)
- Remove unused asset files in `Data/`

Boot

- Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files.
- Re-implement `Boot.cpp` app as non-LVGL app
- Boot app now has a `BootSequence.cpp` for the init code.
- LVGL is now started when the Boot app finishes
- Move more init logic into Boot app

BLE

- Don't allocate scan result buffers unless BLE is on
- Allocate scan results in external memory if possible

UX & UI

- USB Settings app: remove border from the button container
2026-10-04 18:09:21 +02:00

30 lines
639 B
CMake

cmake_minimum_required(VERSION 3.20)
if (DEFINED ENV{ESP_IDF_VERSION})
idf_component_register(
SRC_DIRS "Source/"
INCLUDE_DIRS "Source/"
PRIV_INCLUDE_DIRS "Private/"
REQUIRES lvgl lodepng-module
)
else()
file(GLOB SOURCES "Source/*.c*")
file(GLOB HEADERS "Source/*.h*")
add_library(lv_screenshot STATIC)
target_sources(lv_screenshot
PRIVATE ${SOURCES}
PUBLIC ${HEADERS}
)
target_include_directories(lv_screenshot
PRIVATE Private
PUBLIC Source
)
target_link_libraries(lv_screenshot
PUBLIC lvgl lodepng-module
)
endif()