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- Implement generic ESP32 devices - Updated GitHub Actions to first build the SDKs. These are now based on the generic device implementations and the build act as a filter before compiling the dozens of other devices. It should save on resources when boards fail to compile. - Adapted code to C6 and P4 differences, heavily borrowed from from https://github.com/ByteWelder/Tactility/pull/394 written by @marciogranzotto, with some changes of my own - Updated `device.py` to make the `[display]` section optional
8 lines
145 B
CMake
8 lines
145 B
CMake
file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
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idf_component_register(
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SRCS ${SOURCE_FILES}
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INCLUDE_DIRS "Source"
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REQUIRES Tactility
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)
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