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https://github.com/ByteWelder/Tactility.git
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The esp_lvgl_port code was duplicated across all boards, so I moved it into the Tactility subproject to simplify the board implementations.
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
#include "LvglTask.h"
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#include "hal/SdlDisplay.h"
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#include "hal/SdlKeyboard.h"
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#include "hal/SimulatorPower.h"
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#include "hal/SimulatorSdCard.h"
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#include <src/lv_init.h> // LVGL
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#include <Tactility/hal/Configuration.h>
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#define TAG "hardware"
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static bool initBoot() {
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lv_init();
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lvgl_task_start();
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return true;
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}
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TT_UNUSED static void deinitPower() {
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lvgl_task_interrupt();
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while (lvgl_task_is_running()) {
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tt::kernel::delayMillis(10);
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}
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#if LV_ENABLE_GC || !LV_MEM_CUSTOM
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lv_deinit();
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#endif
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}
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extern const tt::hal::Configuration hardware = {
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.initBoot = initBoot,
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.createDisplay = createDisplay,
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.createKeyboard = createKeyboard,
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.sdcard = std::make_shared<SimulatorSdCard>(),
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.power = simulatorPower,
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.i2c = {
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tt::hal::i2c::Configuration {
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.name = "Internal",
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.port = I2C_NUM_0,
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.initMode = tt::hal::i2c::InitMode::ByTactility,
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.canReinit = false,
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.hasMutableConfiguration = false,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 1,
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.scl_io_num = 2,
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.sda_pullup_en = true,
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.scl_pullup_en = true,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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},
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tt::hal::i2c::Configuration {
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.name = "External",
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.port = I2C_NUM_1,
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.initMode = tt::hal::i2c::InitMode::ByTactility,
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.canReinit = true,
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.hasMutableConfiguration = true,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 1,
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.scl_io_num = 2,
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.sda_pullup_en = false,
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.scl_pullup_en = false,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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}
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}
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};
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