Tactility/Tests/TactilityCore/SemaphoreTest.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

36 lines
1.2 KiB
C++

#include "doctest.h"
#include <Tactility/Semaphore.h>
using namespace tt;
// We want a distinct test for 1 item, because it creates the Semaphore differently
TEST_CASE("a Semaphore with max count of 1 can be acquired exactly once") {
auto semaphore = Semaphore(1);
CHECK_EQ(semaphore.acquire(0), true);
CHECK_EQ(semaphore.getAvailable(), 0);
CHECK_EQ(semaphore.acquire(0), false);
CHECK_EQ(semaphore.release(), true);
CHECK_EQ(semaphore.getAvailable(), 1);
}
TEST_CASE("a Semaphore with max count of 2 can be acquired exactly twice") {
auto semaphore = Semaphore(2);
CHECK_EQ(semaphore.acquire(0), true);
CHECK_EQ(semaphore.getAvailable(), 1);
CHECK_EQ(semaphore.acquire(0), true);
CHECK_EQ(semaphore.getAvailable(), 0);
CHECK_EQ(semaphore.acquire(0), false);
CHECK_EQ(semaphore.release(), true);
CHECK_EQ(semaphore.getAvailable(), 1);
CHECK_EQ(semaphore.release(), true);
CHECK_EQ(semaphore.getAvailable(), 2);
}
TEST_CASE("the semaphore count should be correct initially") {
auto semaphore_a = Semaphore(2);
CHECK_EQ(semaphore_a.getAvailable(), 2);
auto semaphore_b = Semaphore(2, 0);
CHECK_EQ(semaphore_b.getAvailable(), 0);
}