Tactility/TactilityKernel
Ken Van Hoeylandt 86010186d8
Improve Terminal, App List, app starting, and more (#658)
app-module:

- Implement `AppStartContext` to reduce amount of `app_start_` and `app_exec` functions: replace them with `app_start_with_context()`
- Add support for environment variables when starting apps
- Implement support for environment variables for apps

graphics-module:

- Add this new module
- Move font-module code into this module
- Implement pixel_buffer

apps:

- Terminal app: reduce memory usage by only buffering a single row of characters, and try to buffer in IRAM when possible. Implement new pixel_buffer.
- App List: Mark apps as favourite to pin them on top. Use touch or press "x" key.
- App List: Add toolbar button that shows alert dialog with info about using favourites
2026-09-24 00:44:28 +02:00
..

TactilityKernel

TactilityKernel is the core component of the Tactility project, providing a hardware abstraction layer (HAL) and essential kernel services for embedded systems.

Features

  • Device and Driver Model: A flexible system for managing hardware devices and their corresponding drivers.
  • Peripheral Support: Standard interfaces for common peripherals:
    • GPIO (General Purpose Input/Output)
    • I2C (Inter-Integrated Circuit)
    • I2S (Inter-IC Sound)
    • SPI (Serial Peripheral Interface)
    • UART (Universal Asynchronous Receiver-Transmitter)
  • Concurrency Primitives: Built-in support for multi-threaded environments, including:
    • Threads and Dispatchers
    • Mutexes and Recursive Mutexes
    • Event Groups
    • Timers
  • Module System: Support for loadable modules that can export symbols and provide runtime-extensible functionality.
  • Device Tree Integration: Utilizes a devicetree-like system for hardware configuration and initialization.
  • Cross-Platform: Designed to run on both embedded platforms (such as ESP32) and desktop environments (Linux) for simulation and testing.