Ken Van Hoeylandt 85e26636a3
C++ conversion (#80)
Converted project to C++
2024-11-22 20:26:08 +01:00

284 lines
6.4 KiB
C++

#pragma once
#include "CoreDefines.h"
#include "CoreTypes.h"
#include <cstddef>
#include <cstdint>
namespace tt {
/** ThreadState */
typedef enum {
ThreadStateStopped,
ThreadStateStarting,
ThreadStateRunning,
} ThreadState;
/** ThreadPriority */
typedef enum {
ThreadPriorityNone = 0, /**< Uninitialized, choose system default */
ThreadPriorityIdle = 1,
ThreadPriorityLowest = 2,
ThreadPriorityLow = 3,
ThreadPriorityNormal = 4,
ThreadPriorityHigh = 5,
ThreadPriorityHigher = 6,
ThreadPriorityHighest = 7
} ThreadPriority;
#define THREAD_PRIORITY_APP ThreadPriorityNormal
#define THREAD_PRIORITY_SERVICE ThreadPriorityHigh
#define THREAD_PRIORITY_RENDER ThreadPriorityHigher
#define THREAD_PRIORITY_ISR (TT_CONFIG_THREAD_MAX_PRIORITIES - 1)
/** Thread anonymous structure */
typedef struct Thread Thread;
/** ThreadId proxy type to OS low level functions */
typedef void* ThreadId;
/** ThreadCallback Your callback to run in new thread
* @warning never use osThreadExit in Thread
*/
typedef int32_t (*ThreadCallback)(void* context);
/** Write to stdout callback
* @param data pointer to data
* @param size data size @warning your handler must consume everything
*/
typedef void (*ThreadStdoutWriteCallback)(const char* data, size_t size);
/** Thread state change callback called upon thread state change
* @param state new thread state
* @param context callback context
*/
typedef void (*ThreadStateCallback)(ThreadState state, void* context);
/** Allocate Thread
*
* @return Thread instance
*/
Thread* thread_alloc();
/** Allocate Thread, shortcut version
*
* @param name
* @param stack_size
* @param callback
* @param context
* @return Thread*
*/
Thread* thread_alloc_ex(
const char* name,
uint32_t stack_size,
ThreadCallback callback,
void* context
);
/** Release Thread
*
* @warning see tt_thread_join
*
* @param thread Thread instance
*/
void thread_free(Thread* thread);
/** Set Thread name
*
* @param thread Thread instance
* @param name string
*/
void thread_set_name(Thread* thread, const char* name);
/**
* @brief Set Thread appid
* Technically, it is like a "process id", but it is not a system-wide unique identifier.
* All threads spawned by the same app will have the same appid.
*
* @param thread
* @param appid
*/
void thread_set_appid(Thread* thread, const char* appid);
/** Mark thread as service
* The service cannot be stopped or removed, and cannot exit from the thread body
*
* @param thread
*/
void thread_mark_as_static(Thread* thread);
/** Set Thread stack size
*
* @param thread Thread instance
* @param stack_size stack size in bytes
*/
void thread_set_stack_size(Thread* thread, size_t stack_size);
/** Set Thread callback
*
* @param thread Thread instance
* @param callback ThreadCallback, called upon thread run
*/
void thread_set_callback(Thread* thread, ThreadCallback callback);
/** Set Thread context
*
* @param thread Thread instance
* @param context pointer to context for thread callback
*/
void thread_set_context(Thread* thread, void* context);
/** Set Thread priority
*
* @param thread Thread instance
* @param priority ThreadPriority value
*/
void thread_set_priority(Thread* thread, ThreadPriority priority);
/** Set current thread priority
*
* @param priority ThreadPriority value
*/
void thread_set_current_priority(ThreadPriority priority);
/** Get current thread priority
*
* @return ThreadPriority value
*/
ThreadPriority thread_get_current_priority();
/** Set Thread state change callback
*
* @param thread Thread instance
* @param callback state change callback
*/
void thread_set_state_callback(Thread* thread, ThreadStateCallback callback);
/** Set Thread state change context
*
* @param thread Thread instance
* @param context pointer to context
*/
void thread_set_state_context(Thread* thread, void* context);
/** Get Thread state
*
* @param thread Thread instance
*
* @return thread state from ThreadState
*/
ThreadState thread_get_state(Thread* thread);
/** Start Thread
*
* @param thread Thread instance
*/
void thread_start(Thread* thread);
/** Join Thread
*
* @warning Use this method only when CPU is not busy(Idle task receives
* control), otherwise it will wait forever.
*
* @param thread Thread instance
*
* @return bool
*/
bool thread_join(Thread* thread);
/** Get FreeRTOS ThreadId for Thread instance
*
* @param thread Thread instance
*
* @return ThreadId or NULL
*/
ThreadId thread_get_id(Thread* thread);
/** Get thread return code
*
* @param thread Thread instance
*
* @return return code
*/
int32_t thread_get_return_code(Thread* thread);
/** Thread related methods that doesn't involve Thread directly */
/** Get FreeRTOS ThreadId for current thread
*
* @param thread Thread instance
*
* @return ThreadId or NULL
*/
ThreadId thread_get_current_id();
/** Get Thread instance for current thread
*
* @return pointer to Thread or NULL if this thread doesn't belongs to Tactility
*/
Thread* thread_get_current();
/** Return control to scheduler */
void thread_yield();
uint32_t thread_flags_set(ThreadId thread_id, uint32_t flags);
uint32_t thread_flags_clear(uint32_t flags);
uint32_t thread_flags_get();
uint32_t thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout);
/**
* @brief Get thread name
*
* @param thread_id
* @return const char* name or NULL
*/
const char* thread_get_name(ThreadId thread_id);
/**
* @brief Get thread appid
*
* @param thread_id
* @return const char* appid
*/
const char* thread_get_appid(ThreadId thread_id);
/**
* @brief Get thread stack watermark
*
* @param thread_id
* @return uint32_t
*/
uint32_t thread_get_stack_space(ThreadId thread_id);
/** Suspend thread
*
* @param thread_id thread id
*/
void thread_suspend(ThreadId thread_id);
/** Resume thread
*
* @param thread_id thread id
*/
void thread_resume(ThreadId thread_id);
/** Get thread suspended state
*
* @param thread_id thread id
* @return true if thread is suspended
*/
bool thread_is_suspended(ThreadId thread_id);
/** Check if the thread was created with static memory
*
* @param thread_id thread id
* @return true if thread memory is static
*/
bool thread_mark_is_static(ThreadId thread_id);
} // namespace