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https://github.com/ByteWelder/Tactility.git
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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "esp_lvgl_port.h"
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#include "Log.h"
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#include "Thread.h"
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#include "Ui/LvglSync.h"
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#define TAG "cores3_lvgl"
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_Nullable lv_disp_t* m5stack_lvgl_display(bool usePsram);
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_Nullable lv_indev_t* m5stack_lvgl_touch();
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bool m5stack_lvgl_init() {
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static lv_display_t* display = nullptr;
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const lvgl_port_cfg_t lvgl_cfg = {
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.task_priority = tt::Thread::PriorityHigh,
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.task_stack = 8096,
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.task_affinity = -1, // core pinning
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.task_max_sleep_ms = 500,
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.timer_period_ms = 5
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};
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if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
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TT_LOG_E(TAG, "lvgl_port_init failed");
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return false;
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}
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// Add display
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display = m5stack_lvgl_display(true);
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if (display == nullptr) {
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TT_LOG_E(TAG, "failed to add display");
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return false;
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}
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// Add touch
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lv_indev_t* touch_indev = m5stack_lvgl_touch();
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if (touch_indev == nullptr) {
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TT_LOG_E(TAG, "failed to add touch");
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return false;
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}
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lv_indev_set_display(touch_indev, display);
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// Set syncing functions
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tt::lvgl::sync_set(&lvgl_port_lock, &lvgl_port_unlock);
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return true;
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}
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