Tactility/AppSim/Source/lvgl_task.cpp
2024-11-22 23:08:18 +01:00

118 lines
2.8 KiB
C++

#include "lvgl_task.h"
#include "lvgl.h"
#include "Log.h"
#include "lvgl_hal.h"
#include "TactilityCore.h"
#include "Thread.h"
#include "Ui/LvglSync.h"
#include "FreeRTOS.h"
#include "semphr.h"
#define TAG "lvgl_task"
// Mutex for LVGL drawing
static QueueHandle_t lvgl_mutex = NULL;
static uint32_t task_max_sleep_ms = 10;
// Mutex for LVGL task state (to modify task_running state)
static QueueHandle_t task_mutex = NULL;
static bool task_running = false;
static void lvgl_task(void* arg);
static bool task_lock(int timeout_ticks) {
assert(task_mutex != NULL);
return xSemaphoreTakeRecursive(task_mutex, timeout_ticks) == pdTRUE;
}
static void task_unlock() {
assert(task_mutex != NULL);
xSemaphoreGiveRecursive(task_mutex);
}
static void task_set_running(bool running) {
assert(task_lock(configTICK_RATE_HZ / 100));
task_running = running;
task_unlock();
}
bool lvgl_task_is_running() {
assert(task_lock(configTICK_RATE_HZ / 100));
bool result = task_running;
task_unlock();
return result;
}
static bool lvgl_lock(uint32_t timeout_ticks) {
assert(lvgl_mutex != NULL);
return xSemaphoreTakeRecursive(lvgl_mutex, timeout_ticks) == pdTRUE;
}
static void lvgl_unlock() {
assert(lvgl_mutex != NULL);
xSemaphoreGiveRecursive(lvgl_mutex);
}
void lvgl_task_interrupt() {
tt_check(lvgl_lock(tt::TtWaitForever));
task_set_running(false); // interrupt task with boolean as flag
lvgl_unlock();
}
void lvgl_task_start() {
TT_LOG_I(TAG, "lvgl task starting");
if (lvgl_mutex == NULL) {
TT_LOG_D(TAG, "init: creating lvgl mutex");
lvgl_mutex = xSemaphoreCreateRecursiveMutex();
}
if (task_mutex == NULL) {
TT_LOG_D(TAG, "init: creating task mutex");
task_mutex = xSemaphoreCreateRecursiveMutex();
}
tt::lvgl::sync_set(&lvgl_lock, &lvgl_unlock);
// Create the main app loop, like ESP-IDF
BaseType_t task_result = xTaskCreate(
lvgl_task,
"lvgl",
8192,
NULL,
tt::Thread::PriorityHigh, // Should be higher than main app task
NULL
);
tt_assert(task_result == pdTRUE);
}
static void lvgl_task(TT_UNUSED void* arg) {
TT_LOG_I(TAG, "lvgl task started");
lv_disp_t* display = lvgl_hal_init();
uint32_t task_delay_ms = task_max_sleep_ms;
task_set_running(true);
while (lvgl_task_is_running()) {
if (lvgl_lock(0)) {
task_delay_ms = lv_timer_handler();
lvgl_unlock();
}
if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
task_delay_ms = task_max_sleep_ms;
} else if (task_delay_ms < 1) {
task_delay_ms = 1;
}
vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
}
lv_disp_remove(display);
vTaskDelete(NULL);
}