mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "Tactility/DispatcherThread.h"
|
|
|
|
namespace tt {
|
|
|
|
DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
|
|
thread = std::make_unique<Thread>(
|
|
threadName,
|
|
threadStackSize,
|
|
[this] {
|
|
return threadMain();
|
|
}
|
|
);
|
|
}
|
|
|
|
DispatcherThread::~DispatcherThread() {
|
|
if (thread->getState() != Thread::State::Stopped) {
|
|
stop();
|
|
}
|
|
}
|
|
|
|
int32_t DispatcherThread::threadMain() {
|
|
do {
|
|
/**
|
|
* If this value is too high (e.g. 1 second) then the dispatcher destroys too slowly when the simulator exits.
|
|
* This causes the problems with other services doing an update (e.g. Statusbar) and calling into destroyed mutex in the global scope.
|
|
*/
|
|
dispatcher.consume(100 / portTICK_PERIOD_MS);
|
|
} while (!interruptThread);
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool DispatcherThread::dispatch(Dispatcher::Function function, TickType_t timeout) {
|
|
return dispatcher.dispatch(function, timeout);
|
|
}
|
|
|
|
void DispatcherThread::start() {
|
|
interruptThread = false;
|
|
thread->start();
|
|
}
|
|
|
|
void DispatcherThread::stop() {
|
|
interruptThread = true;
|
|
thread->join();
|
|
}
|
|
|
|
} |