mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-10-17 19:05:07 +00:00
- Implemented themes with LSS: material, material mono - Implemented grid-based navigation - Added new Launcher - Updated Appearance app to add theme configuration - Updated various apps to improve UX/UI - Added LVGL widgets: cards, badges, chips, icon buttons - Added support for round/rounded displays - Added the concept of insets to LVGL and implemented it in toolbar + statusbar - Terminal app now hides toolbar by default, but tapping the terminal toggles visibility - File browsing now opens the configured user-data location by default - Added missing licenses to subprojects - Updated README.md screenshots and intro text
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <lvgl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** The look of an icon button, as styled by the theme */
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enum LvglIconButtonVariant {
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/** No container, the icon uses the theme's icon colour */
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LVGL_ICON_BUTTON_STANDARD,
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/** Filled with the primary colour, for the most important action */
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LVGL_ICON_BUTTON_FILLED,
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/** Filled with a softer secondary colour, for other prominent actions */
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LVGL_ICON_BUTTON_TONAL
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};
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/**
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* @brief Creates a button that shows an icon (or short text) without a filled background.
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* It behaves like a regular button, but the theme styles it as an icon button.
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* @param[in] parent the parent object for the new button
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* @return the created button
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*/
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lv_obj_t* lvgl_icon_button_create(lv_obj_t* parent);
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/**
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* @brief Creates an icon button with the specified look.
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* @param[in] parent the parent object for the new button
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* @param[in] variant the look of the button
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* @return the created button
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*/
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lv_obj_t* lvgl_icon_button_create_variant(lv_obj_t* parent, enum LvglIconButtonVariant variant);
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#ifdef __cplusplus
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}
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#endif
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