Ken Van Hoeylandt 79e43b093a
Kernel improvements (#485)
* **New Features**
  * Added public accessors for querying module/device start and ready state.

* **Refactor**
  * Internal state moved to opaque internal objects; module/device/driver initializers now explicitly initialize internal pointers.
  * Lifecycle handling updated to construct/destruct internal state and use accessors.

* **Tests**
  * Tests updated to use public accessors and explicit construct/destruct lifecycle calls.

* **Chores**
  * Test build/include paths and small metadata updated.
2026-02-06 16:32:30 +01:00

39 lines
1.2 KiB
C++

#include <tactility/check.h>
#include <tactility/driver.h>
#include <tactility/module.h>
extern "C" {
extern Driver esp32_gpio_driver;
extern Driver esp32_i2c_driver;
extern Driver esp32_i2s_driver;
static error_t start() {
/* We crash when construct fails, because if a single driver fails to construct,
* there is no guarantee that the previously constructed drivers can be destroyed */
check(driver_construct_add(&esp32_gpio_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_i2c_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_i2s_driver) == ERROR_NONE);
return ERROR_NONE;
}
static error_t stop() {
/* We crash when destruct fails, because if a single driver fails to destruct,
* there is no guarantee that the previously destroyed drivers can be recovered */
check(driver_remove_destruct(&esp32_gpio_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_i2c_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_i2s_driver) == ERROR_NONE);
return ERROR_NONE;
}
// The name must be exactly "platform_module"
struct Module platform_module = {
.name = "platform-esp32",
.start = start,
.stop = stop,
.symbols = nullptr,
.internal = nullptr
};
}