mirror of
https://github.com/ByteWelder/Tactility.git
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Features: - Implemented terminal app based on BreezyBox - Implemented shell based on BreezyBox - Added font-module with fixed-width fonts Improvements: - Improved application standard-output and error-output routing, including dynamically loaded applications. - Updated shared icons and Material Symbols mappings. - Other improvements & fixes
31 lines
1.4 KiB
CMake
31 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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include("${CMAKE_CURRENT_LIST_DIR}/../../Buildscripts/module.cmake")
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file(GLOB_RECURSE SOURCE_FILES "source/*.c*")
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tactility_add_module(app-module
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SRCS ${SOURCE_FILES}
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PRIV_INCLUDE_DIRS private/
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INCLUDE_DIRS include/
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REQUIRES TactilityKernel service-module minitar
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PRIV_REQUIRES TactilityKernelCpp
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WHOLE_ARCHIVE
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)
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# Tells source/io.cpp its real-syscall fallback must go through __real_read/write/close() rather
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# than calling ::read/::write/::close() directly, on every platform where those are wrapped: via
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# -Wl,--wrap= on ESP-IDF (see the top-level CMakeLists.txt), or via source/stdio_wrap.cpp's own
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# read/write/close and printf-family definitions on POSIX (dyld interpose on Apple, plain
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# symbol overrides elsewhere - see that file for why POSIX doesn't use --wrap).
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tactility_get_module_name(app-module MODULE_NAME)
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target_compile_definitions(${MODULE_NAME} PRIVATE TT_APP_IO_WRAPS_STDIO)
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# install.cpp resolves an installed binary's fixed bin/<platform>/<binary>.so path itself, so it
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# needs the same platform-arch string app-posix-module's own CMakeLists.txt defines for its
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# loader (the ESP32 equivalent, CONFIG_IDF_TARGET, comes for free from sdkconfig.h there).
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if (NOT ESP_PLATFORM)
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tactility_get_module_name(app-module MODULE_NAME)
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target_compile_definitions(${MODULE_NAME} PRIVATE "TACTILITY_POSIX_ARCH=\"${CMAKE_SYSTEM_PROCESSOR}\"")
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endif ()
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