Ken Van Hoeylandt 61277e74b8
Align board project names with board ids (#399)
To avoid keeping track of a list that maps board project names to board ids.
Because of this change, we don't have to manually edit `boards.cmake` anymore when adding a new board.
2025-10-28 09:07:54 +01:00

27 lines
764 B
C++

#pragma once
#include <Tactility/Thread.h>
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include "keyboard/keyboard.h"
class CardputerKeyboard : public tt::hal::keyboard::KeyboardDevice {
KEYBOARD::Keyboard keyboard;
int lastKeyNum = 0;
lv_indev_t* _Nullable lvglDevice = nullptr;
static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
public:
std::string getName() const override { return "Cardputer Keyboard"; }
std::string getDescription() const override { return "Cardputer internal keyboard"; }
bool startLvgl(lv_display_t* display) override;
bool stopLvgl() override;
bool isAttached() const override { return true; }
lv_indev_t* _Nullable getLvglIndev() override { return lvglDevice; }
};