Ken Van Hoeylandt 61277e74b8
Align board project names with board ids (#399)
To avoid keeping track of a list that maps board project names to board ids.
Because of this change, we don't have to manually edit `boards.cmake` anymore when adding a new board.
2025-10-28 09:07:54 +01:00

30 lines
830 B
C++

#pragma once
#include <Tactility/hal/encoder/EncoderDevice.h>
#include "keyboard/keyboard.h"
/**
* Wrapper around the keyboard that uses the following buttons to simulate an encoder:
* - Up
* - Down
* - ok (fn + enter)
*/
class CardputerEncoder final : public tt::hal::encoder::EncoderDevice {
KEYBOARD::Keyboard keyboard;
int lastKeyNum = 0;
lv_indev_t* _Nullable lvglDevice = nullptr;
static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
public:
std::string getName() const override { return "Cardputer Encoder"; }
std::string getDescription() const override { return "Cardputer keyboard up/down acting as encoder"; }
bool startLvgl(lv_display_t* display) override;
bool stopLvgl() override;
lv_indev_t* _Nullable getLvglIndev() override { return lvglDevice; }
};