mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-10-17 02:45:05 +00:00
USB Audio Class (UAC) output Audio codec re-binding Keyboard / Bluetooth HID HID Consumer Control (media keys) Symbol exports Other fixes IMU-based screen auto-rotate See PR for details: https://github.com/TactilityProject/Tactility/pull/655
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#ifndef __cplusplus
|
|
#include <stdbool.h>
|
|
#endif
|
|
|
|
// C ABI over the Tactility app-framework's audio service (output volume/mute, play-pause
|
|
// latch), exported to side-loaded ELF apps through the "tactility-audio" kernel module's symbol
|
|
// table (see Tactility/Source/service/audio/AudioExports.cpp in the firmware repo, which
|
|
// implements these against tt::service::audio::*). ABI-stable: an app compiles against these
|
|
// declarations and the ELF loader resolves the calls against the running firmware's exports.
|
|
//
|
|
// This is service-layer, not a kernel driver - it doesn't touch a Device directly, it reflects
|
|
// the app-facing audio service's state (the active output codec, whichever one that is).
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
float tactility_audio_get_output_volume();
|
|
void tactility_audio_set_output_volume(float percent);
|
|
bool tactility_audio_is_output_muted();
|
|
void tactility_audio_set_output_muted(bool muted);
|
|
bool tactility_audio_consume_play_pause_request();
|
|
void tactility_audio_clear_play_pause_request();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|