Ken Van Hoeylandt 737c0f7447
CoreS3 refactored & remove M5 libraries (#143)
Remove dependencies M5Unified and M5GFX because:
- Sometimes the release doesn't even compile
- The amount of functions is too close to the limit (I recently had to remove some code/dependency to be able to make a build at all)
- Graphics performance issue since last update
- Touch screen performance issues (not perfect yet, but better)
- Compatibility issues with Tactility SPI/I2C versus M5Unified/M5GFX variants.
2025-01-02 00:19:24 +01:00

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C++

#include "Log.h"
#include "Thread.h"
#include "lvgl/LvglSync.h"
#include "esp_lvgl_port.h"
#define TAG "core2"
// LVGL
// The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios
// At 4000, it crashes when the fps renderer is available
#define CORE2_LVGL_TASK_STACK_DEPTH 8192
bool initLvgl() {
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = tt::THREAD_PRIORITY_RENDER,
.task_stack = CORE2_LVGL_TASK_STACK_DEPTH,
.task_affinity = -1, // core pinning
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
TT_LOG_D(TAG, "LVGL port init");
if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
TT_LOG_E(TAG, "LVGL port init failed");
return false;
}
tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
return true;
}