Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

30 lines
824 B
C++

// SPDX-License-Identifier: Apache-2.0
#include <tactility/drivers/spi_controller.h>
#include <tactility/error.h>
#include <tactility/device.h>
#define SPI_DRIVER_API(driver) ((struct SpiControllerApi*)driver->api)
extern "C" {
error_t spi_controller_lock(struct Device* device) {
const auto* driver = device_get_driver(device);
return SPI_DRIVER_API(driver)->lock(device);
}
error_t spi_controller_try_lock(struct Device* device, TickType_t timeout) {
const auto* driver = device_get_driver(device);
return SPI_DRIVER_API(driver)->try_lock(device, timeout);
}
error_t spi_controller_unlock(struct Device* device) {
const auto* driver = device_get_driver(device);
return SPI_DRIVER_API(driver)->unlock(device);
}
const struct DeviceType SPI_CONTROLLER_TYPE {
.name = "spi-controller"
};
}