Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

31 lines
628 B
C

#pragma once
#include <lvgl.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
enum LvglFontSize {
FONT_SIZE_SMALL,
FONT_SIZE_DEFAULT,
FONT_SIZE_LARGE,
};
const lv_font_t* lvgl_get_shared_icon_font();
uint32_t lvgl_get_shared_icon_font_height();
const lv_font_t* lvgl_get_text_font(enum LvglFontSize font_size);
uint32_t lvgl_get_text_font_height(enum LvglFontSize font_size);
const lv_font_t* lvgl_get_launcher_icon_font();
uint32_t lvgl_get_launcher_icon_font_height();
const lv_font_t* lvgl_get_statusbar_icon_font();
uint32_t lvgl_get_statusbar_icon_font_height();
#ifdef __cplusplus
}
#endif