mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Create real drivers instead of wrapping M5Unified/M5GFX - Display HAL improvements (better default base class behaviour) - Fixed bug with LVGL statusbar service locking (would hang indefinitely waiting for mutex, causing WDT issues) - Fixes for `Critical.h` - Fixes and improvements for `Dispatcher` and `DispatcherThread`
33 lines
902 B
C++
33 lines
902 B
C++
#pragma once
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#include "lvgl.h"
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namespace tt::hal {
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class Touch;
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class Display {
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public:
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virtual bool start() = 0;
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virtual bool stop() = 0;
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virtual void setPowerOn(bool turnOn) {}
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virtual bool isPoweredOn() const { return true; }
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virtual bool supportsPowerControl() const { return false; }
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virtual Touch* _Nullable createTouch() = 0;
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/** Set a value in the range [0, 255] */
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virtual void setBacklightDuty(uint8_t backlightDuty) { /* NO-OP */ }
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virtual bool supportsBacklightDuty() const { return false; }
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/** Set a value in the range [0, 255] */
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virtual void setGammaCurve(uint8_t index) { /* NO-OP */ }
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virtual uint8_t getGammaCurveCount() const { return 0; };
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/** After start() returns true, this should return a valid pointer until stop() is called and returns true */
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virtual lv_display_t* _Nullable getLvglDisplay() const = 0;
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};
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}
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