Tactility/main/main.c
Ken Van Hoeylandt 6fd12b2160 initial commit
2023-12-25 12:42:06 +01:00

106 lines
3.1 KiB
C

#include <esp_err.h>
#include <esp_log.h>
#include <esp_check.h>
#include <esp_lcd_panel_io.h>
#include <esp_lvgl_port.h>
#include <nanobake.h>
// Nanobake board support with drivers:
#include <board_2432s024_touch.h>
#include <board_2432s024_display.h>
#define EXAMPLE_LCD_DRAW_BUFF_DOUBLE (1)
#define EXAMPLE_LCD_DRAW_BUFF_HEIGHT (50)
static const char *TAG = "main";
// LVGL
static lv_disp_t* lvgl_disp = NULL;
static lv_indev_t* lvgl_touch_indev = NULL;
static esp_err_t app_lvgl_init(
nb_platform_t* platform
) {
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = 4,
.task_stack = 4096,
.task_affinity = -1, // core pinning
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
ESP_RETURN_ON_ERROR(lvgl_port_init(&lvgl_cfg), TAG, "lvgl port init failed");
// Add display
ESP_LOGD(TAG, "lvgl add display");
const lvgl_port_display_cfg_t disp_cfg = {
.io_handle = platform->display.io_handle,
.panel_handle = platform->display.display_handle,
.buffer_size = platform->display.horizontal_resolution * platform->display.draw_buffer_height * (platform->display.bits_per_pixel / 8),
.double_buffer = EXAMPLE_LCD_DRAW_BUFF_DOUBLE,
.hres = platform->display.horizontal_resolution,
.vres = platform->display.vertical_resolution,
.monochrome = false,
/* Rotation values must be same as used in esp_lcd for initial settings of the screen */
.rotation = {
.swap_xy = false,
.mirror_x = true,
.mirror_y = false,
},
.flags = {
.buff_dma = true,
}
};
lvgl_disp = lvgl_port_add_disp(&disp_cfg);
// Add touch
const lvgl_port_touch_cfg_t touch_cfg = {
.disp = lvgl_disp,
.handle = platform->touch.touch_handle,
};
lvgl_touch_indev = lvgl_port_add_touch(&touch_cfg);
ESP_RETURN_ON_FALSE(lvgl_touch_indev != NULL, ESP_FAIL, TAG, "failed to add touch to lvgl");
return ESP_OK;
}
static void app_button_cb(lv_event_t* e) {
ESP_LOGI(TAG, "tap");
}
static void app_main_lvgl(nb_platform_t* platform) {
lv_obj_t *scr = lv_scr_act();
lvgl_port_lock(0);
lv_obj_t *label = lv_label_create(scr);
lv_label_set_recolor(label, true);
lv_obj_set_width(label, 240);
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
lv_label_set_text(label, "Hello, world!");
lv_obj_align(label, LV_ALIGN_CENTER, 0, -30);
lv_obj_t *btn = lv_btn_create(scr);
label = lv_label_create(btn);
lv_label_set_text_static(label, "Button");
lv_obj_align(btn, LV_ALIGN_BOTTOM_MID, 0, -30);
lv_obj_add_event_cb(btn, app_button_cb, LV_EVENT_CLICKED, NULL);
lvgl_port_unlock();
}
void app_main(void) {
nb_platform_config_t platform_config = {
.touch_driver = board_2432s024_create_touch_driver(),
.display_driver = board_2432s024_create_display_driver()
};
static nb_platform_t platform;
ESP_ERROR_CHECK(nb_platform_create(platform_config, &platform));
ESP_ERROR_CHECK(app_lvgl_init(&platform));
app_main_lvgl(&platform);
}