mirror of
https://github.com/ByteWelder/Tactility.git
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86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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#include <tactility/filesystem/file_system.h>
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#include <tactility/concurrent/mutex.h>
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#include <vector>
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#include <algorithm>
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// Define the internal FileSystem structure
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struct FileSystem {
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const FileSystemApi* api;
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void* data;
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};
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// Global Mutex and the master list of file systems
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static Mutex fs_mutex;
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static bool fs_mutex_initialized = false;
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static std::vector<FileSystem*> file_systems;
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static void ensure_mutex_initialized() {
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if (!fs_mutex_initialized) {
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mutex_construct(&fs_mutex);
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fs_mutex_initialized = true;
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}
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}
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extern "C" {
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FileSystem* file_system_add(const FileSystemApi* fs_api, void* data) {
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ensure_mutex_initialized();
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mutex_lock(&fs_mutex);
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auto* fs = new(std::nothrow) struct FileSystem();
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check(fs != nullptr);
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fs->api = fs_api;
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fs->data = data;
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file_systems.push_back(fs);
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mutex_unlock(&fs_mutex);
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return fs;
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}
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void file_system_remove(FileSystem* fs) {
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check(!file_system_is_mounted(fs));
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ensure_mutex_initialized();
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mutex_lock(&fs_mutex);
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auto it = std::ranges::find(file_systems, fs);
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if (it != file_systems.end()) {
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file_systems.erase(it);
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delete fs;
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}
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mutex_unlock(&fs_mutex);
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}
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void file_system_for_each(void* callback_context, bool (*callback)(FileSystem* fs, void* context)) {
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ensure_mutex_initialized();
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mutex_lock(&fs_mutex);
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for (auto* fs : file_systems) {
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if (!callback(fs, callback_context)) break;
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}
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mutex_unlock(&fs_mutex);
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}
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error_t file_system_mount(FileSystem* fs) {
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// Assuming 'device' is accessible or passed via a different mechanism
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// as it's required by the FileSystemApi signatures.
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return fs->api->mount(fs->data);
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}
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error_t file_system_unmount(FileSystem* fs) {
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return fs->api->unmount(fs->data);
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}
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bool file_system_is_mounted(FileSystem* fs) {
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return fs->api->is_mounted(fs->data);
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}
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error_t file_system_get_path(FileSystem* fs, char* out_path, size_t out_path_size) {
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return fs->api->get_path(fs->data, out_path, out_path_size);
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}
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}
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