mirror of
https://github.com/ByteWelder/Tactility.git
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Graphics & rendering - Implement `binfont-module` to generate bitmap fonts on the device itself - Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support. - Implement large icons for boot screen (Tactility and USB logos) - Remove unused asset files in `Data/` Boot - Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files. - Re-implement `Boot.cpp` app as non-LVGL app - Boot app now has a `BootSequence.cpp` for the init code. - LVGL is now started when the Boot app finishes - Move more init logic into Boot app BLE - Don't allocate scan result buffers unless BLE is on - Allocate scan results in external memory if possible UX & UI - USB Settings app: remove border from the button container
21 lines
594 B
CMake
21 lines
594 B
CMake
project(LodePngModuleTests)
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enable_language(C CXX ASM)
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file(GLOB_RECURSE TEST_SOURCES CONFIGURE_DEPENDS ${PROJECT_SOURCE_DIR}/source/*.cpp)
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add_executable(LodePngModuleTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
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target_include_directories(LodePngModuleTests PRIVATE ${DOCTESTINC})
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target_compile_definitions(LodePngModuleTests PRIVATE
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"LODEPNG_TEST_LOGO=\"${CMAKE_SOURCE_DIR}/Data/system/app/Boot/assets/logo.png\""
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)
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add_test(NAME LodePngModuleTests COMMAND LodePngModuleTests)
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target_link_libraries(LodePngModuleTests PUBLIC
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lodepng-module
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TactilityKernel
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freertos_kernel
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)
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